Monday, November 12, 2007

Tinggal Kenangan...


Ahli Jawatankuasa Kelab Catur SMIAAG sesi 2007




PESERTA KEJOHANAN CATUR MSSD DAN MSSN 2007



Monday, November 5, 2007

Fikir-fikirkan


Zarul Shazwan National Champion 2007 !

Zarul Shazwan emerged as the new National Champion. Congratulation!!!

Below is his last round game. With analysis from Fritz.

White :Sumant Subramaniam(1964) vs Black: Zarul Shazwan (2051)
[C06] National Closed 2007 31.05.2007

1.e4 e6 2.d4 d5 3.Nd2 Nf6 4.e5 Nfd7 5.Bd3 c5 6.c3 Nc6 7.Ne2 cxd4 8.cxd4 f6 9.Nf4!? Is a sharp move. Black is "force" to sacrifice the exchange and let his king in the center. Nxd4 10.Qh5+ Ke7 11.Ng6+ hxg6


12.Qxh8? [12.exf6+ is the main line 12...Nxf6 13.Qxh8 Kf7 with complicated play.] ] 12...Qc7?? Zarul nearly lets it slip away [12...Nxe5 13.Qh3 Nxd3+ 14.Qxd3 e5-+ is winning] 13.Bxg6?? Sumant could save the game if he play 13.exf6+ Kf7 (13...gxf6 14.0-0) 14.0-0+/- 13...Qxe5+-+ 14.Be4 Nc2+ [Less advisable is 14...dxe4 15.0-0 e3 16.fxe3 Qxe3+ 17.Kh1-+] 15.Kd1 Nxa1 16.Bg6 [16.Bh7 doesn't get the bull off the ice 16...Qd4-+] 16...Qg5 [16...Qg5 17.Bb1 Qxg2-+] 0-1


Kasparov vs Short 1993: Hilirious Video!

Monday, September 10, 2007

13th Kepong Juniors Open on 28 Oct 2007

----- Original Message ----
From: tsepin <tsepin@gmail.com>
To: chess-malaysia@yahoogroups.com
Sent: Thursday, September 6, 2007 11:07:57 AM
Subject: [chess-malaysia] 13th Kepong Juniors Open on 28 OctOn behalf of SJK(C) Kepong 2, I wish to inform that the school will be organising a 6-round competition on 28th OCTOBER (Sunday) at the school premise. A decision was made recently by the school PIBG that the event should be organised in the school premise as opposed to earlier report that the event will be held at Wilayah Complex. So, for those who wish to take part in this annual event, please dowlnload the form from the Files section, fill it up, attached a cheque of RM 15 (inclusive of lunch, snacks, and drinks) and post it to the given address in the entry form.
The categories to be contested: Under-08, Under-10, Under-12, Under-14, and Under-16.
Very attractive prizes awaiting you.
For more information, please call me @ 012-2984922
RgdsTse Pin


sesiapa yang berminat sila hubungi guru kelab anda

Thursday, July 5, 2007

The En Passant

The En Passant Pawn Capture

Every pawn, on its first move, has the choice of moving either one or two squares forward.
Look at this diagram.
Black may think, "If I move my pawn one square White will capture it so I'll move it two squares." and the position would be as shown in the diagram below:

However, White can still take the Black pawn as if it had moved only one square.

The new position would be as shown in the diagram below. White removes the black pawn from the board and places the White pawn on the square the Black pawn would have moved to if it had only moved one square forward.

This special way of capturing is called capturing en passant and is abbreviated e.p. En passant is a French expression which means "in passing" The en passant capture must be done immediately after the black pawn advances two squares. If White plays another move she cannot then decide to capture en passant!

Drawn

How Games are Drawn

There are six ways to draw a game of chess:


1. Perpetual Check - If an opponent checks the enemy King repeatedly we call this perpetual check. Perpetual check is usually used by the weaker side to avoid losing the game. In the diagram below White is ahead on material and is threatening checkmate by moving the Queen to g7.

Black has a saving series of moves which give perpetual check:

1. Kh1 Qf1+
2. Kh2 Qf2+
3. Kh1 Qf1+
4. Kh2 Qf2+

There is no way White can avoid Black from checking her King so the game is a draw.


2. Stalemate - If the King is not in check but it is unable to move to a safe square we say that the King is stalemated and the game is drawn. Many beginners who are ahead on material mistakenly stalemate the enemy king. Beware! In the diagram below the White King is not in check but it has no safe squares to go to so the game is a draw.


3. Insufficient mating material - When neither side has enough pieces on the board to checkmate the enemy king then the game is drawn. It is impossible to checkmate with:



1. Just the two Kings on the board.
2. King and Bishop against a King
3. King and Knight against a King
4. King and two Knights against a King


4. Repetition of moves - If the same position occurs three times in a game then a player may claim a draw. The perpetual check position above is also a draw because the same position occurs three times.


5. Fifty move rule - If both sides have made 50 consecutive moves without making a capture or pawn move then a player may claim a draw.


6. Draw by agreement - Both players may feel that the position on the board is equal and consequently agree to a draw. Many Grandmaster games end in a draw in this way.